Blog
Notes on the services Puffchip Studio builds, and the stories behind them.
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In-App Review Prompts: Timing and Limits
Google Play's In-App Review API quota and testing methods, the Unity package, iOS's request review API, Apple Guidelines 5.6.1/5.6.3, the ban on incentivized reviews, and good timing for the prompt.
2026-09-28
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Mobile Game Soft Launch: Country Targeting and Phased Release
What soft launch means in practice — Google Play track-level country targeting, App Store country selection and phased release scheduling, and definitions of D1/D7 retention, CPI and ARPDAU.
2026-09-28
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Play App Signing vs Upload Key: What Happens If You Lose One
The difference between Google Play's app signing key and upload key, why AABs require Play App Signing, how to reset a lost or compromised upload key, and what to do if you forget your Unity keystore password.
2026-09-28
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Replying to Store Reviews: Google Play and the App Store
Google Play's 350-character reply limit and API quotas, App Store response editing and deletion, rating reset conditions, and example replies for common situations, based on official help docs.
2026-09-28
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Launching on Web Game Portals: Poki and CrazyGames
What it takes to publish a Unity or Godot web build on Poki and CrazyGames — submission flow, technical requirements, ad SDK calls, revenue share structure, and exclusivity terms, based on official docs.
2026-09-28
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Uploading Screenshots in App Store Connect: A Practical Walkthrough
The upload order in App Store Connect, requirements by device class, common error messages and how to fix them, and a final checklist before submitting for review.
2026-08-27
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Setting Up Your itch.io Game Page
What the cover image actually does on itch.io, how to use screenshots and GIFs, and a sensible order for customizing the page.
2026-08-27
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A Guide to Social Promo Images for Games
How to keep game promo images from getting cropped weird on X, Instagram, and Threads — safe-margin instincts and aspect ratios over exact pixel values, plus how tone differs by platform.
2026-08-27
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The Final Steam Launch Checklist
A pre-launch Steam checklist covering assets, page details, build settings, and the first week after release, organized in tables.
2026-08-27
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Steam Trailer Guide: What to Show, Specs, and Upload Steps
How to make a Steam trailer: Valve's gameplay-first advice, current export specs (1080p, 5,000+ kbps, H.264), trailer order rules, and the upload workflow.
2026-08-27
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How to Grow Your Steam Wishlist: A Practical Guide
Why Steam wishlists matter, how page timing, capsules, and trailers affect conversion, and how Next Fest and demos fit into the picture.
2026-08-27
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Getting Started on Steam: Your First Steps in Steamworks
How to register as a Steamworks partner, what the app fee covers, submitting tax info, and what you get once your app is created.
2026-08-27
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Designing YouTube Thumbnails for Game Channels
How to build a game YouTube thumbnail around 1280×720 that still reads clearly at feed size — face and text placement, and what actually drives click-through.
2026-08-27
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How to Build a Press Kit for Your Indie Game
What an indie game press kit should include — logo, screenshots, trailer, fact sheet, contact info — plus a folder structure and distribution approach that actually gets used.
2026-08-26
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How to Prepare for Steam Next Fest
How to prepare a demo build and store page for Steam Next Fest — asset checklist, timeline, and what to do once the event ends.
2026-08-26
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How to Build a Steam Store Page: A Step-by-Step Guide
Everything a Steam store page needs — capsules, trailer, screenshots, short description, tags, system requirements — and the order to do it in.
2026-08-26
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Steam Tags and Genres: How to Choose the Right Ones
How Steam tags affect discovery and recommendations, how to choose them well, and the mistakes developers make most often.
2026-08-26
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Common Screenshot Mistakes to Watch For
Screenshot mistakes that pass review but still hurt conversion — safe areas, text size, resolution, and locale issues teams often miss.
2026-08-23
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App & Game Launch Checklist: Google Play & App Store (2026)
A pre-launch checklist for apps and games covering build, store listing, privacy and age ratings, testing and post-launch, each item tied to official docs.
2026-08-22
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40 Ready-to-Use Game Screenshot Caption Examples
Ready-to-use screenshot captions for puzzle, action, simulation, and casual genres, organized by command, benefit, and exclamation styles.
2026-08-22
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How to Capture Great Game Screenshots
From cleaning up your UI to capturing highlight moments and shooting high-res captures in Unity — the essentials of great game screenshots.
2026-08-22
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Do You Really Need Separate iPad Screenshots?
iPad screenshot submission requirements, the problems with reusing iPhone screenshots as-is, and how to choose between portrait and landscape.
2026-08-22
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Validating Screenshot Conversion with Google Play Store Listing Experiments
How to run A/B tests on your screenshots using Google Play Console's store listing experiments feature.
2026-08-22
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Steam Capsule Sizes and Store Graphics: 2026 Reference
Steam capsule sizes and required store assets: header 920×430, small 462×174, main 1232×706, vertical 748×896, plus library assets, icons, and text rules.
2026-08-22
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App Icon Sizes for iOS and Android (2026)
iOS 1024x1024, Google Play 512x512 and the Android adaptive icon 108dp/66dp safe zone, summarized from Apple's and Google's official docs.
2026-08-21
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A Guide to Making App Preview Videos
Length, orientation, poster frames, and the real-footage rules to get right before you upload an App Store preview video.
2026-08-21
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Why Your App Gets Rejected Over Screenshots (And How to Avoid It)
Common screenshot-related app review rejections — size mismatches, screens that don't match the app, placeholder text — and how to avoid them.
2026-08-21
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Localizing Store Pages by Country: Where to Start
Why the screenshot tone that works varies by market, and how to pick which countries to localize for first.
2026-08-21
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Google Play Screenshot Sizes: The Complete Guide
From the 1080×1920 phone screenshot minimum to the 1024×500 feature graphic, everything you need for a Google Play Console listing.
2026-08-21
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How to Design a Hypercasual Game Icon
Core hypercasual icon design principles — one object, high contrast, no text — plus how to test legibility at small size.
2026-08-21
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The Hypercasual Game Store Page Checklist
A pre-launch checklist covering icon, screenshots, description, and feature graphic for hypercasual games.
2026-08-20
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Optimizing iOS App Name, Subtitle, and Keyword Fields
How the 30-character name, 30-character subtitle, and 100-character keyword field actually work, plus how to use commas and avoid wasting space on duplicate keywords.
2026-08-20
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How to Write a Store Description That Actually Drives Installs
What the fold really means for your description, why benefit-first structure wins, how to place keywords naturally, and how to use Google Play's short description field.
2026-08-20
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An ASO Starter Guide for Indie Developers
Where to start with App Store Optimization when you don't have time to work on everything at once — a priority order for title, screenshots, keywords, and ratings.
2026-08-18
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Mobile Game UA Video Basics: The First 3 Seconds and Vertical Format
Why the first 3 seconds matter most in mobile game UA video, why vertical format is the default, and practical tips for capturing gameplay footage.
2026-08-15
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How Screenshot Localization Affects Downloads
Why localizing your screenshots matters and the practical workflow for swapping caption text across languages.
2026-08-12
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6 App Screenshot Styles Compared
From centered device mockups to connected panorama backgrounds, six screenshot styles you'll see across the app stores and when each one fits.
2026-08-10
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Google Play Feature Graphic Guide: 1024x500 Specs and Design
Google Play feature graphic size and format, the placements Google actually documents, a center-focal layout and banned wording. Verified Sept 2026.
2026-08-07
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How to Write Screenshot Captions That Actually Convert
Why benefit-driven captions outperform feature labels, plus ready-to-use copy patterns for your app store screenshots.
2026-08-05
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App Store & Google Play Screenshot Sizes (2026)
iPhone 6.9-inch, iPad 13-inch, Google Play screenshot and feature graphic specs from Apple's and Google's official docs. Verified Sept 2026.
2026-08-03