App Store & Google Play Screenshot Sizes (2026)
The short answer first. For iPhone, Apple needs just one set, either 6.9-inch (for example 1320 x 2868 px) or 6.5-inch (for example 1242 x 2688 px), and scales the other sizes down for you. If your app runs on iPad, you also need a 13-inch set (2064 x 2752 px). Google Play accepts screenshots with each side between 320 and 3840 px, provided the longer side is no more than twice the shorter side, and you need at least 2 in total to publish. On both stores, screenshots must not have transparency (alpha). You will often see it claimed that 6.7-inch is a separate required size and that Google phone screenshots must be at least 1080 x 1920 px, but both differ from the official documentation. Every number in the tables below was confirmed directly in Apple's App Store Connect help and Google's Play Console help.
Apple: Common Rules
- For each device size, you can upload from 1 to 10 screenshots.
- File formats are .jpeg, .jpg and .png, and transparency (alpha) is not allowed.
- The resolutions in the tables are portrait. For landscape, swap the width and height values. Both orientations are accepted at each size.
- App Store Connect's documentation only says it accepts the listed sizes. It does not describe what error appears if you are off by a few pixels. Still, sizes not on the list are not accepted, so export the exact values.
iPhone Screenshot Sizes
| Display class | Accepted resolutions (px, portrait) | Notes |
|---|---|---|
| 6.9-inch | One of 1320 x 2868, 1290 x 2796, 1260 x 2736 | Covers iPhone 14 Pro Max through the latest Pro Max and Air models |
| 6.5-inch | 1284 x 2778 or 1242 x 2688 | Required if your app runs on iPhone and you do not provide 6.9-inch screenshots |
| 6.3-inch | 1179 x 2556 or 1206 x 2622 | If absent, the 6.5-inch set is scaled |
| 6.1-inch | One of 1170 x 2532, 1125 x 2436, 1080 x 2340 | If absent, the 6.5-inch set is scaled |
| 5.5-inch | 1242 x 2208 | If absent, the 6.1-inch set is scaled |
| 4.7-inch / 4-inch / 3.5-inch | 750 x 1334 / 640 x 1136 (1096 without the status bar) / 640 x 960 | For older devices |
The important point in this table is that you do not have to make four sizes. For an iPhone app, start with one 6.9-inch set or one 6.5-inch set. Apple scales the rest following the relationships shown in the table. Many guides list 6.7-inch as its own group, but in the current official table 1290 x 2796 sits inside the 6.9-inch group. There is no separate 6.7-inch category anymore. The 6.9-inch entry is also not labeled "required" as such; the rule is to provide either the 6.9-inch or the 6.5-inch set.
iPad, Mac and Other Devices
| Device | Accepted resolutions (px) | Notes |
|---|---|---|
| iPad 13-inch | 2064 x 2752 or 2048 x 2732 | Required if your app runs on iPad |
| iPad 12.9-inch | 2048 x 2732 | If absent, scaled from a larger set |
| iPad 11-inch | 1488 x 2266, 1668 x 2420, 1668 x 2388, 1640 x 2360 | If absent, scaled from a larger set |
| iPad 10.5-inch / 9.7-inch | 1668 x 2224 / 1536 x 2048 | If absent, scaled from a larger set |
| Mac (16:10) | 1280 x 800, 1440 x 900, 2560 x 1600, 2880 x 1800 | For Mac apps |
| Apple Vision Pro / Apple TV | 3840 x 2160 / 1920 x 1080 or 3840 x 2160 | For apps on those platforms |
For an iPad app, one 13-inch set is enough. If you built your game for iPhone only, you do not need iPad screenshots, but if you ship a universal build you will be asked for the 13-inch set. A game that plays in landscape uses this table's values with width and height swapped (for example 2752 x 2064). Layout tips for iPad are in the separate iPad screenshots guide.
App Preview Videos (Apple)
App previews are optional. The format is H.264 or ProRes 422 HQ, 15 to 30 seconds long, up to 500 MB per file, and up to 3 previews per device size. On iPhone 6.9-inch, 886 x 1920 (portrait) or 1920 x 886 (landscape) is accepted, and the default poster frame is at the 5-second mark. For how to make one, see the app preview video guide.
Google Play Screenshot Specs
Google Play's numbers are often mixed up because there is a range of what is valid, and separately the conditions for recommendation eligibility. Let's look at them separately.
| Item | Value |
|---|---|
| Format | JPEG or 24-bit PNG (no alpha) |
| Side length | 320 px minimum, 3840 px maximum per side |
| Aspect ratio | Longer side no more than twice the shorter side (2:1 max) |
| Count | Up to 8 per device type; at least 2 in total across device types to publish |
| Tablets and Chromebooks | At least 4 to be showcased on large screens, each side 1080 to 7680 px, 16:9 or 9:16 |
| File size limit | Not stated in the help page |
Conditions for recommendation eligibility
- Apps: at least 4 screenshots at 1080 px or more per side, in 16:9 (1920 x 1080 or larger) or 9:16 (1080 x 1920 or larger).
- Games: at least 3 screenshots in 16:9 landscape (1920 x 1080 or larger) or 9:16 portrait.
- In both cases, they must show the real app or game experience.
So "at least 1080 x 1920 px" is not a publishing requirement. It is a condition for recommendation eligibility. To publish, 320 px or more and within 2:1 is enough. The common advice of "16:9 or 9:16 recommended" falls under the same idea, and the real constraint is the 2:1 ratio limit.
There is one calculation that is easy to miss. A 6.9-inch portrait screenshot has a ratio of 2868 / 1320, about 2.17, which exceeds Google's 2:1 cap. The iPhone 6.5-inch size (2688 / 1242, about 2.16) does too. So you cannot upload your Apple screenshots to Play as they are. Re-export them at something like 9:16.
Feature Graphic and Preview Video (Google Play)
The feature graphic is 1024 x 500 px, JPEG or 24-bit PNG (no alpha), and is required to publish. A preview video is linked as a YouTube URL and must be public or unlisted, with ads turned off, not age-restricted, and embeddable. The video is shown before the screenshots, and the feature graphic becomes its cover image. I cover the layout principles in the feature graphic guide.
A Workflow for Exporting and Checking
- Pick one reference device. For iPhone, using the 6.9-inch set as the base and designing on a 1320 x 2868 canvas is the simplest.
- Capture real app screens as your source. For game footage, pull high-resolution originals with the methods in game screenshot capture tips.
- Export PNGs from your design tool and check the size and alpha. On macOS,
sips -g pixelWidth -g pixelHeight -g hasAlpha shot.pngis handy. - If alpha remains, flatten it onto white or your background color. With ImageMagick,
magick shot.png -background white -alpha remove -alpha off shot_flat.pngdoes it. - For Play, rebuild the ratio and export separately. As calculated above, iPhone portrait ratios exceed 2:1, so recompose on a 9:16 canvas (for example 1080 x 1920).
- After uploading, check the order and cropping on each device size tab. Users flip through from the first image, so put your key message in the early ones.
Instead of calculating device sizes by hand every time, you can also export to each device spec with StoreShot. Whatever tool you use, the most reliable habit is a final check that the output matches the values in the tables above.
Common Mistakes and Documented Rejection Reasons
- Using only a title, login or splash screen as a screenshot. Apple guideline 2.3.3 asks you to show the app in use.
- Images unsuitable for the age rating. Guideline 2.3.8 requires images appropriate for a 4+ rating. If your game has combat scenes or scary visuals, check them together with your rating.
- Materials you do not have rights to. 2.3.9 requires that you hold the rights to all materials in your screenshots.
- Using other platforms' imagery. 2.3.10 prohibits imagery from other platforms or marketplaces, for example putting a Play badge in an App Store screenshot.
- Misleading claims. 2.3.1 and 2.3.2 target inaccurate representations and undisclosed in-app purchases.
- Violating Play requirements. Google's help says failing mandatory requirements can lead to removal or suspension, and it also prohibits words like rankings and prices in images. Screenshots must show the real UI, and on Wear OS you should not add device frames.
- PNGs that still contain an alpha channel. Neither store allows transparency.
More rejection cases and fixes are in App Store rejections related to screenshots, and how to handle multi-language store listings is in the screenshot localization post.
Frequently Asked Questions
Which iPhone size do I need?
One set is enough. Upload either 6.9-inch (for example 1320 x 2868) or 6.5-inch (1242 x 2688, 1284 x 2778), and Apple scales the other sizes for you.
Do I need iPad screenshots?
If your app runs on iPad, you need the 13-inch set.
How many screenshots can I upload?
Apple allows 1 to 10 per device size. Google allows up to 8 per device type, with at least 2 in total.
Can screenshots have transparency?
No, on both stores.
Should I use portrait or landscape?
Apple accepts both orientations at each size; for landscape, swap the width and height.
What is the minimum Google Play phone screenshot size?
Each side must be between 320 and 3840 px, with a ratio within 2:1. If you want recommendation eligibility, use 16:9 or 9:16 at 1080 px or more.
Is the Google Play feature graphic required?
Yes. It is 1024 x 500 px and required to publish.
Can I use only title art as a screenshot?
No. Apple guideline 2.3.3 asks you to show the app in use.
Sources
Last verified: 2026-09-26. Apple and Google can change specs, so re-check the original pages before you upload.